In ancient woods the realms collide and thus the veil wears thin,
Spirits dwell and dreams shall haunt all those who stay within.
So take great heed and turn away when myst devours your sight,
Lest you get caught and forevermore lie trapped in endless night.
Here’s new release!
I’ve managed to do a lot, but it took a lot more time than I anticipated to add all the guests, outfits and rooms.
So I wasn’t able to add all the events yet.
For that reason I have decided to spend the next month on doing nothing but renders and new scenes, to fill in all the blanks (guests events, girl progression events, new outfit levels, etc.)
Note: You will have to start over, as I have made several structural changes.
I expect that this (or the next version) will be the last time restarting twill be required.
I hope you will enjoy the update and look forward to your feedback.
Added 9 new guests (and removed Diane).
Added the 2nd floor and guest bedrooms (this is explained in the updated tutorial).
The bar and the restaurant can now be renovated (and the corresponding outifts will be unlocked).
You can now level up the hotel to level 2. This unlocks an additional guest bedroom and 3 new rooms (these 3 will be added in the next update, as well as guests that will visit them).
Added 3 progression events for Julia (In the next update her tier reward will be added and you will be able to upgrade to her next outfit level).
Added 1 progression event for Amber. (In the next update other events and tier reward will be added and you will be able to upgrade to her next outfit level).
Rebalanced all costs/rewards to reflect actual gameplay.
Adjusted the tutorial and the starting amount according to the the new balancing.
You can now choose the “check on guest” activity to unlock their stories/hints/rewards. Right now this is just a placeholder dialog, but these events will be added in the next updates.
Added the wages screen: at the end of each week you will be able to choose which girls to hire/fire.
Updated the hotel attribute upkeep system: the icons now show the current attribute value, if you mouseover you will see the projected value.
The hotel level tooltip now shows the required reputation for the next level.
Staff members can now gain experience and their skills can level up (this is explained in the updated tutorial).
Added a guest level selection to the lobby (this is unlocked at level 2).
Added the first room upgrades for the lobby, kitchen en restaurant and bar.
When a new guest enters the lobby, you can now see the current guests as well to make it easier to determine if you want to check in that guest.
Fixed a bug with saving on the activity screen during the tutorial.
Fixed a bug when replaying Julia’s late night visit scene from the staff progress tab.